Game Stage
Render the game on Staged’s virtual display at the resolution you choose, then show it live inside a zone on your monitor.
What Staged is building now, what comes next, and what we are deliberately not promising. No fake dates. No abandoned feature list dressed up as a plan.
This roadmap is maintained in English first. This locale currently shows the reviewed English source rather than stale translated commitments.
Four honest lanes
Priorities can change when compatibility results, release readiness, or real user needs change. A feature moves forward only when it is scoped and tested.
Staged is a Windows virtual-display Game Stage: the game keeps its fullscreen workflow while your other apps live in zones on the same physical screen.
Render the game on Staged’s virtual display at the resolution you choose, then show it live inside a zone on your monitor.
Build a layout with the Zone Editor and keep apps such as Discord, OBS, chat, browsers, or video visible beside the game.
Save layouts for a game, arrange them again, and keep cursor control where you need it with Staged’s own controls.
Choose the render resolution independently from the physical display and use the available refresh, HDR, and dimming controls.
These are the next product priorities, not dated promises. Release readiness depends on signed-driver work and compatibility testing.
Finish the signed virtual-display driver path, installation recovery, and the Windows compatibility gates required for a dependable Steam release.
Develop the honest quick-hide workflow for Staged’s own presentation window, with explicit limits around capture, focus, and anti-cheat boundaries.
Create the virtual display for a session and tear it down cleanly when the session ends, so an inactive stage cannot be accidentally selected for sharing.
Make the path from game detection to a useful layout shorter, with better preset management, import/export, and context switching.
These ideas extend the same coexistence model into focused workflows once the core display and release gates are proven.
Package useful layouts for stream controls, sim dashboards, and a user’s own AI assistant beside the game—without reading or controlling game state.
Explore the inverse layout: work fills the screen while a lightweight game stays in a pinned corner zone.
Evaluate richer Work, Play, Stream, and Solo profile switching plus notification-aware workflows after the basics are stable.
A roadmap is also a boundary. Ideas below are not promises and will not be presented as planned features without a new product decision.
There is no active commitment to a Linux port or a mobile companion app.
There is no scheduled plugin platform or undated list of game-launcher, OBS, Twitch, or store integrations to imply future coverage.
Staged stays local-first. Cloud sync and account dependencies are not part of the current commitment.